- Videoconference is not
only videophone on personal computer. Videoconference is the computer technology,
which gives persons the opportunity to hear and to see each other, to exchange
data, sharing data and collaboration using usual PC. To take part in videoconference
your computer must have videoconferencing board and software. Additionally, you
must have IP or ISDN connection with your college.
Why
videoconferencing?
- To see your partner once is better then only to
hear him 100 times. Most people prefer to watch news by TV, than to hear it by
radio. Using videoconferences in management, business, telemedicine, security
systems and many other areas is very useful. Of course, videoconferencing
cannot replace personal contacts. But it provides new level of people communication
through thousands of kilometers. Special researches show that only 10% of information,
translated by phone is accepting. If participant can see gesticulation and mimicry
of other party, the percentage becomes 60%. Managers, who is already using videoconferences,
believe that videoconferencing systems saves time and money for business trips
and makes meetings more productive.
What are the main problems in videoconferencing?
- There are two. The
first is that communication channel for transferring audio and video information
shoud be wide enough. Usual telephone lines are good for audio but cannon provide
quality video. But LAN is very good network for videoconference. The second
problem is processing of video and audio stream: coding and decoding of transferred
data. The reason is that videoconferencing includes very high compression ratio
algorithms especially for videostreams. If computer power is not sufficient for
this algorithms, dropping of videoframes, jamming of audio can arise and so on.
What is necessary for videoconference?
Any videoconferencing terminal
must have a few basic components to "get the job done": a camera (to capture local
video), a video display (to display remote video), a microphone (to capture local
audio), and speakers (to play remote audio). In addition to these more obvious
components, a videoconferencing terminal also includes a codec ("COmpressor/DECompressor"),
a user interface, a computer system to run on, and a network connection.
Which
connections can be used for videoconference?
Videoconferencing is not
currently a "plug-and-play" technology. Videoconferencing actually began over
a decade ago with the introduction of expensive group conferencing systems designed
to send and receive compressed audio and video over network connections that could
guarantee a dedicated rate of transmission and predictable service (i.e., point-to-point
T1 or fractional T1 communication links, switched connections using ISDN, or ATM).
Standards surrounding how the audio and video would be compressed, how the endpoints
would communicate with each other (i.e., initiating/terminating calls, negotiating
audio/video compatibility, indicating error conditions during a call), and how
the video streams would travel over the network eventually evolved but systems
were not fully interoperable at the start. Still, evolution persisted and useful
videoconferencing did finally emerge. Arguably the most popular and extensible
early compressed videoconferencing was enabled via the ITU (International Telecommunications
Union) standard called H.320. However, even with H.320, videoconferencing remained
largely restricted to a) those who could afford the technology and network connections
to establish meeting rooms, and b) those who were able to travel to a videoconference
enabled meeting location. As time has gone on, the above restrictions have
lessened. The technology itself for conducting videoconferencing has become less
expensive, more flexible, and now includes options for desktop videoconferencing
as well as group videoconferencing. More ubiquitous network types, particularly
TCP/IP as used on the Internet, are commonly used to provide less expensive and
more flexible connections. In conjunction with this, a new ITU standard has emerged
for supporting audio/videoconferencing over IP. This new standard, H.323, was
first approved by the ITU in 1996 And has evolved through several additional versions
since then and been implemented in a wide variety of commercially available products.
What
bandwidth is sufficient for videoconference?
The picture quality depends
on bandwidth. For CIF image size: 128 Kbit/s: 15 frames per second (standard
quality) 256 Kbit/s: 20 frames per second (intermediate quality) 384 Kbit/s:
25 frames per second (high quality).
What
to choose: hardware or software solution?
Hardware codecs are generally
faster in completing their compression/decompression task, making near real-time
communication more likely. Hardware codecs also often carry their own processing
power "on-board" such that they do not rely on the resources of the underlying
system. For instance, in the case of a desktop system, using a hardware codec
may mean that you don't need a "souped-up" PC, or that you will be able to run
other applications on your PC while simultaneously participating in a videoconference.
On the other hand, software codecs are generally less expensive and easier to
install (no special hardware required), but they tend to produce lower quality
("casual") conferencing with very low frame rates. In H.323 desktop videoconferencing
systems, the codec typically resides on an interface board or in a software application.
In H.323 group conferencing systems, the codec is most likely an interface board
itself (you buy the PC) or is part of a turn-key system that is possibly proprietary
but most likely PC- based.